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<title>jigphone - mobile development links / upcoming links</title>
<link>http://jigphone.com</link>
<description>Discover and share news, articles, applications and websites for mobile software development</description>
<pubDate>Sun, 05 Jul 2009 16:26:49 MST</pubDate>
<language>en</language>
<item>
<title><![CDATA[Avoiding iPhone App Rejection From Apple]]></title>
<link>http://jigphone.com/story.php?title=Avoiding_iPhone_App_Rejection_From_Apple</link>
<comments>http://jigphone.com/story.php?title=Avoiding_iPhone_App_Rejection_From_Apple</comments>
<pubDate>Sun, 05 Jul 2009 16:26:49 MST</pubDate>
<dc:creator>coolguy</dc:creator>
<category>iPhone</category>
<guid>http://jigphone.com/story.php?title=Avoiding_iPhone_App_Rejection_From_Apple</guid>
<description><![CDATA[As has been mentioned many many times on the various developer forums, Apple's approval process can be very frustrating and inconsistent. However, if you are careful, you can greatly reduce your risk of getting an app rejected. ]]></description>
</item>

<item>
<title><![CDATA[Android versus iPhone Development: A Comparison]]></title>
<link>http://jigphone.com/story.php?title=Android_versus_iPhone_Development_A_Comparison</link>
<comments>http://jigphone.com/story.php?title=Android_versus_iPhone_Development_A_Comparison</comments>
<pubDate>Sun, 05 Jul 2009 16:05:45 MST</pubDate>
<dc:creator>coolguy</dc:creator>
<category>Android</category>
<guid>http://jigphone.com/story.php?title=Android_versus_iPhone_Development_A_Comparison</guid>
<description><![CDATA[A few months ago I ventured into the world of Mobile development and created an application (Hudson Helper) for both iPhone and Android. This article is about my experiences, comparing Android and iPhone development with a focus on tools, platform and the developer experience. ]]></description>
</item>

<item>
<title><![CDATA[10 Tips for New iPhone Developers]]></title>
<link>http://jigphone.com/story.php?title=10_Tips_for_New_iPhone_Developers</link>
<comments>http://jigphone.com/story.php?title=10_Tips_for_New_iPhone_Developers</comments>
<pubDate>Sun, 05 Jul 2009 16:04:42 MST</pubDate>
<dc:creator>coolguy</dc:creator>
<category>iPhone</category>
<guid>http://jigphone.com/story.php?title=10_Tips_for_New_iPhone_Developers</guid>
<description><![CDATA[Making a webapp for the iPhone is a lot like making a normal web site, but with a few quirks to abide by. In this article, I'll give you a wide variety of tips, covering things such as: &quot;must-haves&quot;, usability guidelines, testing/debugging, pitfalls, and performance issues. ]]></description>
</item>

<item>
<title><![CDATA[Web Design Inspiration for the iPhone]]></title>
<link>http://jigphone.com/story.php?title=Web_Design_Inspiration_for_the_iPhone</link>
<comments>http://jigphone.com/story.php?title=Web_Design_Inspiration_for_the_iPhone</comments>
<pubDate>Sun, 05 Jul 2009 13:07:28 MST</pubDate>
<dc:creator>iphonefan</dc:creator>
<category>iPhone</category>
<guid>http://jigphone.com/story.php?title=Web_Design_Inspiration_for_the_iPhone</guid>
<description><![CDATA[Creative mobile web design is here, and it can be tough searching for iPhone interface inspiration when you need some. You never know if a site has a mobile alternative, and if they do you either have to use your phone to find it, or take a stab at what the sub-domain is: m, iphone, mobile, ect.. CSSiphone.com is dedicated to helping you find your iPhone inspiration. ]]></description>
</item>

<item>
<title><![CDATA[How To Build An iPhone App: A Guide]]></title>
<link>http://jigphone.com/story.php?title=How_To_Build_An_iPhone_App_A_Guide</link>
<comments>http://jigphone.com/story.php?title=How_To_Build_An_iPhone_App_A_Guide</comments>
<pubDate>Sun, 05 Jul 2009 13:05:46 MST</pubDate>
<dc:creator>iphonefan</dc:creator>
<category>iPhone</category>
<guid>http://jigphone.com/story.php?title=How_To_Build_An_iPhone_App_A_Guide</guid>
<description><![CDATA[The company has created an entire 37 page guide to the development process (below), decisions they made and what they learned during the creation of their PhotoKast app. Their hope is that the document might provide insights for other developers when they start out on iPhone App development projects. ]]></description>
</item>

<item>
<title><![CDATA[Microsoft: My Phone Beta Opened to All Users]]></title>
<link>http://jigphone.com/story.php?title=Microsoft_My_Phone_Beta_Opened_to_All_Users</link>
<comments>http://jigphone.com/story.php?title=Microsoft_My_Phone_Beta_Opened_to_All_Users</comments>
<pubDate>Tue, 19 May 2009 17:53:55 MST</pubDate>
<dc:creator>jigphone</dc:creator>
<category>Windows Mobile</category>
<guid>http://jigphone.com/story.php?title=Microsoft_My_Phone_Beta_Opened_to_All_Users</guid>
<description><![CDATA[Previously available in limited invitation-only beta, Microsoft has upgraded its My Phone web portal and opened its service to public. The free My Phone service will enable people to access, manage and back up their personal information on their device to a password-protected Web-based service. ]]></description>
</item>

<item>
<title><![CDATA[YouTube - Nokia Dev Forum's Channel]]></title>
<link>http://jigphone.com/story.php?title=YouTube_-_Nokia_Dev_Forums_Channel</link>
<comments>http://jigphone.com/story.php?title=YouTube_-_Nokia_Dev_Forums_Channel</comments>
<pubDate>Tue, 12 May 2009 16:32:22 MST</pubDate>
<dc:creator>jigphone</dc:creator>
<category>Symbian</category>
<guid>http://jigphone.com/story.php?title=YouTube_-_Nokia_Dev_Forums_Channel</guid>
<description><![CDATA[Top applications from the global Forum Nokia developer community, from small to medium sized developers, as told and demonstrated by the developers themselves. For Nokia S60/Symbian smartphones and Series 40 phones. ]]></description>
</item>

<item>
<title><![CDATA[iPhone Development: OpenGL ES from the Ground Up]]></title>
<link>http://jigphone.com/story.php?title=iPhone_Development_OpenGL_ES_from_the_Ground_Up</link>
<comments>http://jigphone.com/story.php?title=iPhone_Development_OpenGL_ES_from_the_Ground_Up</comments>
<pubDate>Tue, 12 May 2009 16:29:55 MST</pubDate>
<dc:creator>jigphone</dc:creator>
<category>iPhone</category>
<guid>http://jigphone.com/story.php?title=iPhone_Development_OpenGL_ES_from_the_Ground_Up</guid>
<description><![CDATA[This posting will act as a table of contents to my OpenGL From the Ground Up series of tutorial. ]]></description>
</item>

<item>
<title><![CDATA[Free Palm Pre from Palm for Real Reviewers]]></title>
<link>http://jigphone.com/story.php?title=Free_Palm_Pre_from_Palm_for_Real_Reviewers-1</link>
<comments>http://jigphone.com/story.php?title=Free_Palm_Pre_from_Palm_for_Real_Reviewers-1</comments>
<pubDate>Sun, 03 May 2009 18:50:44 MST</pubDate>
<dc:creator>coolguy</dc:creator>
<category>General</category>
<guid>http://jigphone.com/story.php?title=Free_Palm_Pre_from_Palm_for_Real_Reviewers-1</guid>
<description><![CDATA[We're looking for a few &quot;Real Reviewers&quot; to share their opinions about Palm phones across the blogosphere, social networks and beyond. If you're selected as a Real Reviewer, we'll provide you with a current-model phone and data-plan service for six months. We'll expect you to regularly share your thoughts about your experiences with your phone on whatever blogs and social networks you frequent (but you're already doing that, right?). We might even invite you to guest blog about your experiences right here on Palm's blog or host a discussion board on our Facebook page. ]]></description>
</item>

<item>
<title><![CDATA[Garmin releases screenshots from upcoming Nuvifone]]></title>
<link>http://jigphone.com/story.php?title=Garmin_releases_screenshots_from_upcoming_Nuvifone</link>
<comments>http://jigphone.com/story.php?title=Garmin_releases_screenshots_from_upcoming_Nuvifone</comments>
<pubDate>Fri, 02 Jan 2009 20:03:38 MST</pubDate>
<dc:creator>coolguy</dc:creator>
<category>General</category>
<guid>http://jigphone.com/story.php?title=Garmin_releases_screenshots_from_upcoming_Nuvifone</guid>
<description><![CDATA[In a presumably final sneak peek before CES, Garmin has posted a gallery of screenshots of the upcoming Nuvifone interface. Included in the gallery is a look at the home screen, web browser, navigation, email, calendar, camera, geotagging support and more. ]]></description>
</item>

<item>
<title><![CDATA[AT&amp;T Hopes for Single Smartphone OS]]></title>
<link>http://jigphone.com/story.php?title=ATT_Hopes_for_Single_Smartphone_OS</link>
<comments>http://jigphone.com/story.php?title=ATT_Hopes_for_Single_Smartphone_OS</comments>
<pubDate>Sun, 07 Dec 2008 10:18:01 MST</pubDate>
<dc:creator>jigphone</dc:creator>
<category>General</category>
<guid>http://jigphone.com/story.php?title=ATT_Hopes_for_Single_Smartphone_OS</guid>
<description><![CDATA[AT&amp;T believes smartphones will make up the largest portion of devices connecting to its network by about 2014, and it wants to avoid the fragmentation of platforms that has made it hard to develop mobile applications, said Roger Smith, director of next generation services, data product realization at AT&amp;T. Speaking at the Symbian Partner Event in San Francisco, he said Symbian is &quot;a very credible and likely candidate&quot; to become that one operating system. ]]></description>
</item>

<item>
<title><![CDATA[Mapping BlackBerry Software Version to Device Model]]></title>
<link>http://jigphone.com/story.php?title=Mapping_BlackBerry_Software_Version_to_Device_Model</link>
<comments>http://jigphone.com/story.php?title=Mapping_BlackBerry_Software_Version_to_Device_Model</comments>
<pubDate>Tue, 25 Nov 2008 20:49:04 MST</pubDate>
<dc:creator>coolguy</dc:creator>
<category>Blackberry</category>
<guid>http://jigphone.com/story.php?title=Mapping_BlackBerry_Software_Version_to_Device_Model</guid>
<description><![CDATA[When writing software for the BlackBerry platform, one of the common questions that come up is &quot;what BB software version (and related JDE) should I be using?&quot; The following helps answer this question. ]]></description>
</item>

<item>
<title><![CDATA[iPhone, iStreamLight, SharePrice, and Lightstreamer]]></title>
<link>http://jigphone.com/story.php?title=iPhone_iStreamLight_SharePrice_and_Lightstreamer</link>
<comments>http://jigphone.com/story.php?title=iPhone_iStreamLight_SharePrice_and_Lightstreamer</comments>
<pubDate>Wed, 12 Nov 2008 19:34:21 MST</pubDate>
<dc:creator>iphonefan</dc:creator>
<category>iPhone</category>
<guid>http://jigphone.com/story.php?title=iPhone_iStreamLight_SharePrice_and_Lightstreamer</guid>
<description><![CDATA[Gianluca Bertani, author of the iStreamLight open-source library, has updated the Google Code page of the project to explicitly mention that the library was successfully tested on the iPhone. ]]></description>
</item>

<item>
<title><![CDATA[Android Development Flow]]></title>
<link>http://jigphone.com/story.php?title=Android_Development_Flow</link>
<comments>http://jigphone.com/story.php?title=Android_Development_Flow</comments>
<pubDate>Thu, 06 Nov 2008 20:17:10 MST</pubDate>
<dc:creator>javame</dc:creator>
<category>Android</category>
<guid>http://jigphone.com/story.php?title=Android_Development_Flow</guid>
<description><![CDATA[This diagram shows how Java source code, XML files, and other resources are compiled and packaged into an Android package file. The resulting .apk file is actually a JAR file, you can see its content by typing jar -tvf MyApp.apk. ]]></description>
</item>

<item>
<title><![CDATA[S60 5th edition - Actionscript access to phone APIa4s]]></title>
<link>http://jigphone.com/story.php?title=S60_5th_edition_-_Actionscript_access_to_phone_APIrsquos</link>
<comments>http://jigphone.com/story.php?title=S60_5th_edition_-_Actionscript_access_to_phone_APIrsquos</comments>
<pubDate>Thu, 06 Nov 2008 20:05:51 MST</pubDate>
<dc:creator>coolguy</dc:creator>
<category>Flash Lite</category>
<guid>http://jigphone.com/story.php?title=S60_5th_edition_-_Actionscript_access_to_phone_APIrsquos</guid>
<description><![CDATA[I attended a nokia-adobe eSeminar last night on the new s60 5th edition platform and was quite frankly blown away. The 5th edition is currently available on only 1 phone, the Nokia 5800 ( the new touch screen device ), and takes flash lite development to a whole new level. ]]></description>
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<item>
<title><![CDATA[Microsoft Missing the Boat on Mobile?]]></title>
<link>http://jigphone.com/story.php?title=Microsoft_Missing_the_Boat_on_Mobile</link>
<comments>http://jigphone.com/story.php?title=Microsoft_Missing_the_Boat_on_Mobile</comments>
<pubDate>Sun, 19 Oct 2008 14:04:47 MST</pubDate>
<dc:creator>javame</dc:creator>
<category>General</category>
<guid>http://jigphone.com/story.php?title=Microsoft_Missing_the_Boat_on_Mobile</guid>
<description><![CDATA[Yesterday's Microsoft Watch had an incisive article about Microsoft's failure to compete in the mobile phone marketplace. Echoing my own assertions that Microsoft's obsessive focus on competition with Google in search is a massive distraction, while open mobile is Google's most strategic initiative, Joe Wilcox notes: ... ]]></description>
</item>

<item>
<title><![CDATA[More on UI orientation switching for Java apps]]></title>
<link>http://jigphone.com/story.php?title=More_on_UI_orientation_switching_for_Java_apps</link>
<comments>http://jigphone.com/story.php?title=More_on_UI_orientation_switching_for_Java_apps</comments>
<pubDate>Mon, 13 Oct 2008 07:45:23 MST</pubDate>
<dc:creator>javame</dc:creator>
<category>Java Mobile</category>
<guid>http://jigphone.com/story.php?title=More_on_UI_orientation_switching_for_Java_apps</guid>
<description><![CDATA[S60 Java Runtime has automatic support for both orientation in Java UI toolkits but for custom views or components like LCDUI Canvas applications need to re-render them on orientation switch. LCDUI applications get sizeChanged notification and then their paint method gets called. In eSWT API the same happens via controlResized on ControlListener and paintControl on PaintListener for the control in question. ]]></description>
</item>

<item>
<title><![CDATA[Nokia 5800 XpressMusic Specification]]></title>
<link>http://jigphone.com/story.php?title=Nokia_5800_XpressMusic_Specification</link>
<comments>http://jigphone.com/story.php?title=Nokia_5800_XpressMusic_Specification</comments>
<pubDate>Thu, 02 Oct 2008 20:41:53 MST</pubDate>
<dc:creator>javame</dc:creator>
<category>Symbian</category>
<guid>http://jigphone.com/story.php?title=Nokia_5800_XpressMusic_Specification</guid>
<description><![CDATA[The Nokia 5800 XpressMusic is a S60 5th Edition device with a resistive touch screen and tactile feedback. ]]></description>
</item>

<item>
<title><![CDATA[Technology in the spotlight: S60 5th Edition]]></title>
<link>http://jigphone.com/story.php?title=Technology_in_the_spotlight_S60_5th_Edition</link>
<comments>http://jigphone.com/story.php?title=Technology_in_the_spotlight_S60_5th_Edition</comments>
<pubDate>Thu, 02 Oct 2008 20:37:29 MST</pubDate>
<dc:creator>javame</dc:creator>
<category>Symbian</category>
<guid>http://jigphone.com/story.php?title=Technology_in_the_spotlight_S60_5th_Edition</guid>
<description><![CDATA[Touch new heights in functionality and usability withS60 5th Edition, the next generation of the S60 platform. ]]></description>
</item>

<item>
<title><![CDATA[Why Palm needs Android]]></title>
<link>http://jigphone.com/story.php?title=Why_Palm_needs_Android</link>
<comments>http://jigphone.com/story.php?title=Why_Palm_needs_Android</comments>
<pubDate>Wed, 01 Oct 2008 15:39:46 MST</pubDate>
<dc:creator>jigphone</dc:creator>
<category>Android</category>
<guid>http://jigphone.com/story.php?title=Why_Palm_needs_Android</guid>
<description><![CDATA[The new Treo Pro runs Microsoft's Windows Mobile - but Palm may get even more mileage out of embracing Google's Android for future phones. ]]></description>
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<item>
<title><![CDATA[Flash Lite examples from flashmobileblog.com]]></title>
<link>http://jigphone.com/story.php?title=Flash_Lite_examples_from_flashmobileblog-com</link>
<comments>http://jigphone.com/story.php?title=Flash_Lite_examples_from_flashmobileblog-com</comments>
<pubDate>Sun, 28 Sep 2008 18:12:26 MST</pubDate>
<dc:creator>coolguy</dc:creator>
<category>Flash Lite</category>
<guid>http://jigphone.com/story.php?title=Flash_Lite_examples_from_flashmobileblog-com</guid>
<description><![CDATA[A collection of Flash Lite examples from Flash Mobile Blog. ]]></description>
</item>

<item>
<title><![CDATA[Rich Internet MobileNet Applications]]></title>
<link>http://jigphone.com/story.php?title=Rich_Internet_MobileNet_Applications</link>
<comments>http://jigphone.com/story.php?title=Rich_Internet_MobileNet_Applications</comments>
<pubDate>Sun, 28 Sep 2008 18:10:41 MST</pubDate>
<dc:creator>coolguy</dc:creator>
<category>General</category>
<guid>http://jigphone.com/story.php?title=Rich_Internet_MobileNet_Applications</guid>
<description><![CDATA[Rich MobileNet Applications are the mobile extensions of Rich Internet Applications. Though many ideas used in RIAs are applicable and beneficial in mobile environments, there are mobile specific aspects that need to be taken into consideration when creating an application for mobile: ]]></description>
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<item>
<title><![CDATA[Handset Makers and Carriers getting Ready for Android]]></title>
<link>http://jigphone.com/story.php?title=Handset_Makers_and_Carriers_getting_Ready_for_Android</link>
<comments>http://jigphone.com/story.php?title=Handset_Makers_and_Carriers_getting_Ready_for_Android</comments>
<pubDate>Sun, 28 Sep 2008 18:05:08 MST</pubDate>
<dc:creator>coolguy</dc:creator>
<category>Android</category>
<guid>http://jigphone.com/story.php?title=Handset_Makers_and_Carriers_getting_Ready_for_Android</guid>
<description><![CDATA[Now that Google and T-Mobile have introduced the Android-equipped G1, other handset manufacturers and carriers are getting geared up their very own versions.Motorola is increasing its Android team from 50 to 350 people. Nokia and Verizon may also be recruiting developers. ]]></description>
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<item>
<title><![CDATA[OpenGL ES Programming Tutorial]]></title>
<link>http://jigphone.com/story.php?title=OpenGL_ES_Programming_Tutorial-1</link>
<comments>http://jigphone.com/story.php?title=OpenGL_ES_Programming_Tutorial-1</comments>
<pubDate>Sun, 28 Sep 2008 09:42:48 MST</pubDate>
<dc:creator>iphonefan</dc:creator>
<category>Windows Mobile</category>
<guid>http://jigphone.com/story.php?title=OpenGL_ES_Programming_Tutorial-1</guid>
<description><![CDATA[This tutorial contains a series of good articles written for Embedded Visual C++ and Pocket PC 2003 SDK. However it still can be served as a good introduction to OpenGL ES programming. ]]></description>
</item>

<item>
<title><![CDATA[Android Animation Framework]]></title>
<link>http://jigphone.com/story.php?title=Android_Animation_Framework</link>
<comments>http://jigphone.com/story.php?title=Android_Animation_Framework</comments>
<pubDate>Sat, 27 Sep 2008 13:58:01 MST</pubDate>
<dc:creator>coolguy</dc:creator>
<category>Android</category>
<guid>http://jigphone.com/story.php?title=Android_Animation_Framework</guid>
<description><![CDATA[This tutorial is an introduction to the built in animation frameworks that are part of the Android UI library. Without writing any animation/drawing code, you can do 2 types of animations - layout transitions that affect ViewGroups, and sequences inside a View. ]]></description>
</item>

<item>
<title><![CDATA[HTC a4 T-Mobile G1 Specification]]></title>
<link>http://jigphone.com/story.php?title=HTC_ndash_T-Mobile_G1_Specification</link>
<comments>http://jigphone.com/story.php?title=HTC_ndash_T-Mobile_G1_Specification</comments>
<pubDate>Wed, 24 Sep 2008 20:16:22 MST</pubDate>
<dc:creator>javame</dc:creator>
<category>Android</category>
<guid>http://jigphone.com/story.php?title=HTC_ndash_T-Mobile_G1_Specification</guid>
<description><![CDATA[Official specification from HTC ]]></description>
</item>

<item>
<title><![CDATA[Introducing Android Development with NetBeans]]></title>
<link>http://jigphone.com/story.php?title=Introducing_Android_Development_with_NetBeans</link>
<comments>http://jigphone.com/story.php?title=Introducing_Android_Development_with_NetBeans</comments>
<pubDate>Wed, 24 Sep 2008 19:59:17 MST</pubDate>
<dc:creator>javame</dc:creator>
<category>Android</category>
<guid>http://jigphone.com/story.php?title=Introducing_Android_Development_with_NetBeans</guid>
<description><![CDATA[In this article, I shall show you how you can start with developing for the Android platform using NetBeans. ]]></description>
</item>

<item>
<title><![CDATA[Blackberry Freeware Blog]]></title>
<link>http://jigphone.com/story.php?title=Blackberry_Freeware_Blog</link>
<comments>http://jigphone.com/story.php?title=Blackberry_Freeware_Blog</comments>
<pubDate>Mon, 22 Sep 2008 19:00:21 MST</pubDate>
<dc:creator>coolguy</dc:creator>
<category>Blackberry</category>
<guid>http://jigphone.com/story.php?title=Blackberry_Freeware_Blog</guid>
<description><![CDATA[A blog dedicated to free BlackBerry Software. ]]></description>
</item>

<item>
<title><![CDATA[iPhone Application And Website Development: All Tools And Tutorials You Need]]></title>
<link>http://jigphone.com/story.php?title=iPhone_Application_And_Website_Development_All_Tools_And_Tutorials_You_Need</link>
<comments>http://jigphone.com/story.php?title=iPhone_Application_And_Website_Development_All_Tools_And_Tutorials_You_Need</comments>
<pubDate>Sat, 20 Sep 2008 07:39:06 MST</pubDate>
<dc:creator>iphonefan</dc:creator>
<category>iPhone</category>
<guid>http://jigphone.com/story.php?title=iPhone_Application_And_Website_Development_All_Tools_And_Tutorials_You_Need</guid>
<description><![CDATA[A good collection of iPhone development resources, for both iPhone native applications and Web applications. ]]></description>
</item>

<item>
<title><![CDATA[How Many App Stores Does The World Need?]]></title>
<link>http://jigphone.com/story.php?title=How_Many_App_Stores_Does_The_World_Need</link>
<comments>http://jigphone.com/story.php?title=How_Many_App_Stores_Does_The_World_Need</comments>
<pubDate>Wed, 17 Sep 2008 08:54:21 MST</pubDate>
<dc:creator>iphonefan</dc:creator>
<category>General</category>
<guid>http://jigphone.com/story.php?title=How_Many_App_Stores_Does_The_World_Need</guid>
<description><![CDATA[Can anyone replicate the success of the Apple iTunes App Store? Plenty are trying in the standard 'me too' world of the press release and the 'visionary' VC, but have they a hope in hell? ]]></description>
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<item>
<title><![CDATA[Fraser Speirs a4   App Store: Ia4m out.]]></title>
<link>http://jigphone.com/story.php?title=Fraser_Speirs_ndash___App_Store_Irsquom_out-</link>
<comments>http://jigphone.com/story.php?title=Fraser_Speirs_ndash___App_Store_Irsquom_out-</comments>
<pubDate>Mon, 15 Sep 2008 19:04:51 MST</pubDate>
<dc:creator>iphonefan</dc:creator>
<category>iPhone</category>
<guid>http://jigphone.com/story.php?title=Fraser_Speirs_ndash___App_Store_Irsquom_out-</guid>
<description><![CDATA[Apple's current practice of rejecting certain applications at the final hurdle - submission to the App Store - is disastrous for investor confidence. Developers are investing time and resources in the App Store marketplace and, if developers aren't confident, they won't invest in it. If developers - and serious developers at that - don't invest, what's the point? ]]></description>
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<title><![CDATA[iPhone 2.1 Software Brings SVG Support]]></title>
<link>http://jigphone.com/story.php?title=iPhone_2-1_Software_Brings_SVG_Support</link>
<comments>http://jigphone.com/story.php?title=iPhone_2-1_Software_Brings_SVG_Support</comments>
<pubDate>Fri, 12 Sep 2008 19:47:41 MST</pubDate>
<dc:creator>iphonefan</dc:creator>
<category>iPhone</category>
<guid>http://jigphone.com/story.php?title=iPhone_2-1_Software_Brings_SVG_Support</guid>
<description><![CDATA[Kudos to Apple - in the iPhone 2.1 software, released today, the Safari web browser has acquired support for the World Wide Web Consortium's Scalable Vector Graphics (SVG) specification, a feature that I'd sorely missed until now. What a very pleasant surprise. ]]></description>
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<item>
<title><![CDATA[Sample BREW Applications]]></title>
<link>http://jigphone.com/story.php?title=Sample_BREW_Applications</link>
<comments>http://jigphone.com/story.php?title=Sample_BREW_Applications</comments>
<pubDate>Thu, 11 Sep 2008 19:49:51 MST</pubDate>
<dc:creator>coolguy</dc:creator>
<category>General</category>
<guid>http://jigphone.com/story.php?title=Sample_BREW_Applications</guid>
<description><![CDATA[The link contains a lot of sample BREW Applications ranging from ICipher to GPS and many more complex interfaces. ]]></description>
</item>

<item>
<title><![CDATA[Designing for the iPhone: Resources]]></title>
<link>http://jigphone.com/story.php?title=Designing_for_the_iPhone_Resources</link>
<comments>http://jigphone.com/story.php?title=Designing_for_the_iPhone_Resources</comments>
<pubDate>Thu, 11 Sep 2008 19:23:21 MST</pubDate>
<dc:creator>iphonefan</dc:creator>
<category>iPhone</category>
<guid>http://jigphone.com/story.php?title=Designing_for_the_iPhone_Resources</guid>
<description><![CDATA[&quot;Designing for the iPhone is like a hybrid of print and web design.&quot; It's very true. Getting to design for the iPhone is just FUN. No worries about cross-browser testing, no worries about having to cater to outdated technologies. What you design is what you get!Here are some resources to get you going with your iPhone design project. ]]></description>
</item>

<item>
<title><![CDATA[Design for Mobile 2008 Conference]]></title>
<link>http://jigphone.com/story.php?title=Design_for_Mobile_2008_Conference</link>
<comments>http://jigphone.com/story.php?title=Design_for_Mobile_2008_Conference</comments>
<pubDate>Thu, 11 Sep 2008 16:57:29 MST</pubDate>
<dc:creator>jigphone</dc:creator>
<category>General</category>
<guid>http://jigphone.com/story.php?title=Design_for_Mobile_2008_Conference</guid>
<description><![CDATA[Design For Mobile will be the first North American mobile user experience conference. This will be a two-day conference focused on strategy and tactics for user research, product definition, interaction and other design, and usability testing. A day of workshops precedes the conference sessions. ]]></description>
</item>

<item>
<title><![CDATA[T-Mobile's first 3G HSDPA phone -TM506]]></title>
<link>http://jigphone.com/story.php?title=T-Mobiles_first_3G_HSDPA_phone_-TM506</link>
<comments>http://jigphone.com/story.php?title=T-Mobiles_first_3G_HSDPA_phone_-TM506</comments>
<pubDate>Tue, 09 Sep 2008 20:35:10 MST</pubDate>
<dc:creator>iphonefan</dc:creator>
<category>General</category>
<guid>http://jigphone.com/story.php?title=T-Mobiles_first_3G_HSDPA_phone_-TM506</guid>
<description><![CDATA[The TM506 is a clamshell phone enabled for the web supporting T-Mobile's AWS spectrum, benefiting from HSPDA data speeds and features web browsing in landscape mode, RSS feeds and is MyFaves enabled. The TM506 has built-in aGPS and features T-Mobile's TeleNav Navigator. The TM506 also features a 320x240 pixel 262K TFT QVGA display, 35MB internal memory and removable external storage with Memory Stick Micro. ]]></description>
</item>

<item>
<title><![CDATA[Theocacao: Thinking Like a Cocoa Programmer]]></title>
<link>http://jigphone.com/story.php?title=Theocacao_Thinking_Like_a_Cocoa_Programmer</link>
<comments>http://jigphone.com/story.php?title=Theocacao_Thinking_Like_a_Cocoa_Programmer</comments>
<pubDate>Mon, 08 Sep 2008 12:34:56 MST</pubDate>
<dc:creator>iphonefan</dc:creator>
<category>iPhone</category>
<guid>http://jigphone.com/story.php?title=Theocacao_Thinking_Like_a_Cocoa_Programmer</guid>
<description><![CDATA[Being a great Mac or iPhone programmer means more than just knowing Objective-C and the Cocoa, it means thinking in a different way about designing and writing software. Understanding how experienced Cocoa programmers look at things will help you get closer to becoming an expert. ]]></description>
</item>

<item>
<title><![CDATA[PyS60 applications - Open Source]]></title>
<link>http://jigphone.com/story.php?title=PyS60_applications_-_Open_Source</link>
<comments>http://jigphone.com/story.php?title=PyS60_applications_-_Open_Source</comments>
<pubDate>Sun, 07 Sep 2008 14:36:30 MST</pubDate>
<dc:creator>coolguy</dc:creator>
<category>Symbian</category>
<guid>http://jigphone.com/story.php?title=PyS60_applications_-_Open_Source</guid>
<description><![CDATA[Here are some of the applications people have written using Python for S60. ]]></description>
</item>

<item>
<title><![CDATA[iPhoneLive - a new O'Reilly Media conference]]></title>
<link>http://jigphone.com/story.php?title=iPhoneLive_-_a_new_OReilly_Media_conference-1</link>
<comments>http://jigphone.com/story.php?title=iPhoneLive_-_a_new_OReilly_Media_conference-1</comments>
<pubDate>Thu, 04 Sep 2008 09:43:44 MST</pubDate>
<dc:creator>iphonefan</dc:creator>
<category>iPhone</category>
<guid>http://jigphone.com/story.php?title=iPhoneLive_-_a_new_OReilly_Media_conference-1</guid>
<description><![CDATA[iPhoneLive is a new O'Reilly Media conference focused on the emerging iPhone ecosystem. This one-day event scheduled for November 18, 2008, in San Jose, California, will explore the business and development issues surrounding the iPhone platform. There are two main iPhone themes at this year's event - Build (core iPhone development) and Launch (launch readiness and business issues). ]]></description>
</item>

<item>
<title><![CDATA[Sony Ericsson Unveils Project Capuchin SDK]]></title>
<link>http://jigphone.com/story.php?title=Sony_Ericsson_Unveils_Project_Capuchin_SDK</link>
<comments>http://jigphone.com/story.php?title=Sony_Ericsson_Unveils_Project_Capuchin_SDK</comments>
<pubDate>Thu, 04 Sep 2008 07:21:56 MST</pubDate>
<dc:creator>javame</dc:creator>
<category>Flash Lite</category>
<guid>http://jigphone.com/story.php?title=Sony_Ericsson_Unveils_Project_Capuchin_SDK</guid>
<description><![CDATA[Sony Ericsson Developer World today announced their continued investment in the innovative bridging technology, Project Capuchin, which was announced in April 2008 and which will enable developers to bridge Flash Lite and Java ME for the first time. The Project Capuchin Software Developer Kit (SDK), a set of Application Programming Interfaces (APIs), a packaging tool and getting-started tutorials, is now available to developers around the world to download for free at the Sony Ericsson Developer World website, sonyericsson.com/developer. ]]></description>
</item>

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