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<title>jigphone - mobile development links </title>
<link>http://jigphone.com</link>
<description>Discover and share news, articles, applications and websites for mobile software development</description>
<pubDate>Sun, 05 Jul 2009 09:43:40 MST</pubDate>
<language>en</language>
<item>
<title><![CDATA[iPhone Development: Device Detection]]></title>
<link>http://jigphone.com/story.php?title=iPhone_Development_Device_Detection-1</link>
<comments>http://jigphone.com/story.php?title=iPhone_Development_Device_Detection-1</comments>
<pubDate>Sun, 05 Jul 2009 09:43:40 MST</pubDate>
<dc:creator>jigphone</dc:creator>
<category>iPhone</category>
<guid>http://jigphone.com/story.php?title=iPhone_Development_Device_Detection-1</guid>
<description><![CDATA[Here's some code that does detect the device model correctly. I did not write this code, for iPhone, iPhone 3G, iPod Touch and iPhone emulator. ]]></description>
</item>

<item>
<title><![CDATA[Game Programming Crash Course (for J2ME)]]></title>
<link>http://jigphone.com/story.php?title=Game_Programming_Crash_Course_for_J2ME</link>
<comments>http://jigphone.com/story.php?title=Game_Programming_Crash_Course_for_J2ME</comments>
<pubDate>Sun, 05 Jul 2009 09:43:34 MST</pubDate>
<dc:creator>jigphone</dc:creator>
<category>Java Mobile</category>
<guid>http://jigphone.com/story.php?title=Game_Programming_Crash_Course_for_J2ME</guid>
<description><![CDATA[This course takes you through every single step required to program your own J2ME game (that is, a game for mobile phones). ]]></description>
</item>

<item>
<title><![CDATA[MobileDevCamp slides: Platform = Stage]]></title>
<link>http://jigphone.com/story.php?title=MobileDevCamp_slides_Platform_-_Stage-1</link>
<comments>http://jigphone.com/story.php?title=MobileDevCamp_slides_Platform_-_Stage-1</comments>
<pubDate>Sun, 05 Jul 2009 09:43:32 MST</pubDate>
<dc:creator>jigphone</dc:creator>
<category>General</category>
<guid>http://jigphone.com/story.php?title=MobileDevCamp_slides_Platform_-_Stage-1</guid>
<description><![CDATA[It discusses what problems iPhone's AppStore solves - namely distribution and payment problems - and what it doesn't - marketing. Compared to a talk gave in Slush Helsinki, this version doesn't include a part discussing mobile web and HTML 5. ]]></description>
</item>

<item>
<title><![CDATA[GSM Coverage Maps]]></title>
<link>http://jigphone.com/story.php?title=GSM_Coverage_Maps</link>
<comments>http://jigphone.com/story.php?title=GSM_Coverage_Maps</comments>
<pubDate>Sun, 05 Jul 2009 09:43:29 MST</pubDate>
<dc:creator>jigphone</dc:creator>
<category>General</category>
<guid>http://jigphone.com/story.php?title=GSM_Coverage_Maps</guid>
<description><![CDATA[This section provides detailed information about network operators worldwide that offer services from the GSM family of Wireless Communications. Specific details included within this section are network, roaming, services and coverage information for over 860 networks in 220 countries/areas of the world. ]]></description>
</item>

<item>
<title><![CDATA[Masabists: How Do Transcoders Affect HTTPS?]]></title>
<link>http://jigphone.com/story.php?title=Masabists_How_Do_Transcoders_Affect_HTTPS</link>
<comments>http://jigphone.com/story.php?title=Masabists_How_Do_Transcoders_Affect_HTTPS</comments>
<pubDate>Sun, 05 Jul 2009 09:43:27 MST</pubDate>
<dc:creator>jigphone</dc:creator>
<category>Mobile Web</category>
<guid>http://jigphone.com/story.php?title=Masabists_How_Do_Transcoders_Affect_HTTPS</guid>
<description><![CDATA[After reading the interesting discussion about mobile transcoders and HTTPS security on the MoMo London mailing list (may require sign-in), based on some related discussion around the new W3C guidelines for transcoding, I thought there was some value in a blog post which explains the issues from more of a layman's perspective. ]]></description>
</item>

<item>
<title><![CDATA[Building an iPhone Business (slides and video)]]></title>
<link>http://jigphone.com/story.php?title=Building_an_iPhone_Business_slides_and_video</link>
<comments>http://jigphone.com/story.php?title=Building_an_iPhone_Business_slides_and_video</comments>
<pubDate>Thu, 25 Jun 2009 19:15:16 MST</pubDate>
<dc:creator>jigphone</dc:creator>
<category>iPhone</category>
<guid>http://jigphone.com/story.php?title=Building_an_iPhone_Business_slides_and_video</guid>
<description><![CDATA[A week ago I was asked to give a presentation to a local meet-up mobile group called Mobile Portland about my 12 years in mobile and how that relates to the iPhone App Store. I decided to focus this on some conclusions I came to regarding building an iPhone business instead of being specific to Infinity Softworks. ]]></description>
</item>

<item>
<title><![CDATA[An Experiment in BlackBerry Development: Lessons]]></title>
<link>http://jigphone.com/story.php?title=An_Experiment_in_BlackBerry_Development_Lessons</link>
<comments>http://jigphone.com/story.php?title=An_Experiment_in_BlackBerry_Development_Lessons</comments>
<pubDate>Thu, 25 Jun 2009 19:15:03 MST</pubDate>
<dc:creator>jigphone</dc:creator>
<category>Blackberry</category>
<guid>http://jigphone.com/story.php?title=An_Experiment_in_BlackBerry_Development_Lessons</guid>
<description><![CDATA[This article attempts to relay my experiences and lessons learned in the making of PodTrapper, my first mobile application for BlackBerry. It will cover development, pricing, marketing and sales in addition to other items I thought were relevant. ]]></description>
</item>

<item>
<title><![CDATA[Hands-On with BlackBerry Widgets and Hybrid Applications [PDF]]]></title>
<link>http://jigphone.com/story.php?title=Hands-On_with_BlackBerry_Widgets_and_Hybrid_Applications_PDF</link>
<comments>http://jigphone.com/story.php?title=Hands-On_with_BlackBerry_Widgets_and_Hybrid_Applications_PDF</comments>
<pubDate>Tue, 19 May 2009 18:05:00 MST</pubDate>
<dc:creator>jigphone</dc:creator>
<category>Blackberry</category>
<guid>http://jigphone.com/story.php?title=Hands-On_with_BlackBerry_Widgets_and_Hybrid_Applications_PDF</guid>
<description><![CDATA[Explosion of web applications pushing the boundaries ofonline vs offline interactions• AJAX, Gears, HTMLWhy can't developers write compelling apps entirely in webtechnologies and leverage both local and dynamic server basedcontent and appear on the home screen like a nativeapplication? ]]></description>
</item>

<item>
<title><![CDATA[Windows Mobile Team Blog : Marketplace Registration Open!]]></title>
<link>http://jigphone.com/story.php?title=Windows_Mobile_Team_Blog__Marketplace_Registration_Open</link>
<comments>http://jigphone.com/story.php?title=Windows_Mobile_Team_Blog__Marketplace_Registration_Open</comments>
<pubDate>Tue, 19 May 2009 18:04:46 MST</pubDate>
<dc:creator>jigphone</dc:creator>
<category>Windows Mobile</category>
<guid>http://jigphone.com/story.php?title=Windows_Mobile_Team_Blog__Marketplace_Registration_Open</guid>
<description><![CDATA[In the latest update to http://developer.windowsmobile.com, developers can now Register to participate in Windows Marketplace for Mobile. This marks another milestone in providing Windows Mobile Developers a clear path to develop, test, certify and distribute their Windows Mobile applications via the Windows Marketplace for Mobile. Throughout the registration process, links to key documentation for distributing apps through Windows Marketplace for Mobile are provided. ]]></description>
</item>

<item>
<title><![CDATA[Stanford University: CS193P - iPhone Application Programming]]></title>
<link>http://jigphone.com/story.php?title=Stanford_University_CS193P_-_iPhone_Application_Programming</link>
<comments>http://jigphone.com/story.php?title=Stanford_University_CS193P_-_iPhone_Application_Programming</comments>
<pubDate>Fri, 02 Jan 2009 22:25:49 MST</pubDate>
<dc:creator>coolguy</dc:creator>
<category>iPhone</category>
<guid>http://jigphone.com/story.php?title=Stanford_University_CS193P_-_iPhone_Application_Programming</guid>
<description><![CDATA[The Autumn 2008 quarter marked the beginning of a new class: CS193P iPhone Application Programming. We're getting ready for an exciting and new class focused on the iPhone application development using Cocoa Touch. ]]></description>
</item>

<item>
<title><![CDATA[iPhone Dev Spends $500k on Development, Still Not Approved by Apple]]></title>
<link>http://jigphone.com/story.php?title=iPhone_Dev_Spends_500k_on_Development_Still_Not_Approved_by_Apple</link>
<comments>http://jigphone.com/story.php?title=iPhone_Dev_Spends_500k_on_Development_Still_Not_Approved_by_Apple</comments>
<pubDate>Fri, 19 Dec 2008 22:06:17 MST</pubDate>
<dc:creator>coolguy</dc:creator>
<category>iPhone</category>
<guid>http://jigphone.com/story.php?title=iPhone_Dev_Spends_500k_on_Development_Still_Not_Approved_by_Apple</guid>
<description><![CDATA[Apple's App Store is an interesting, exciting and frightening place all at the same time. iPhone application developer Chris Nikkel knows this first hand. His application &quot;Newber&quot; has spent nearly 75 days waiting for approval from Apple, and he has yet to hear a word. ]]></description>
</item>

<item>
<title><![CDATA[Public Beta of the WRT Widget Plug-in for Aptana Studio]]></title>
<link>http://jigphone.com/story.php?title=Public_Beta_of_the_WRT_Widget_Plug-in_for_Aptana_Studio</link>
<comments>http://jigphone.com/story.php?title=Public_Beta_of_the_WRT_Widget_Plug-in_for_Aptana_Studio</comments>
<pubDate>Fri, 19 Dec 2008 21:42:42 MST</pubDate>
<dc:creator>javame</dc:creator>
<category>Symbian</category>
<guid>http://jigphone.com/story.php?title=Public_Beta_of_the_WRT_Widget_Plug-in_for_Aptana_Studio</guid>
<description><![CDATA[Forum Nokia recently went public with their WRT Widget Plug-in for Aptana Studio and Aptana Studio Pro. Of course the plug-in is still in Beta, but the coolest thing about this plug-in is the ease with which it allows widgets to be created and tested. It not only cuts down the development time but also saves us the trouble of continuously packaging our files for testing within the S60 Emulator and for debugging within Firefox. ]]></description>
</item>

<item>
<title><![CDATA[Symbian OS tutorials, workshops, exercises, course materials and open source projects]]></title>
<link>http://jigphone.com/story.php?title=Symbian_OS_tutorials_workshops_exercises_course_materials_and_open_source_projects</link>
<comments>http://jigphone.com/story.php?title=Symbian_OS_tutorials_workshops_exercises_course_materials_and_open_source_projects</comments>
<pubDate>Mon, 15 Dec 2008 20:06:25 MST</pubDate>
<dc:creator>coolguy</dc:creator>
<category>Symbian</category>
<guid>http://jigphone.com/story.php?title=Symbian_OS_tutorials_workshops_exercises_course_materials_and_open_source_projects</guid>
<description><![CDATA[This site is all about supporting the Symbian OS developer community.Right here, you can download tutorials and exercises from courses that were held at the University of Applied Sciences in Hagenberg, Austria. Additionally, this site showcases several fascinating mobile projects that will introduce new ways of using your mobile phone. Best of all, everything is provided for free and with unlimited access. ]]></description>
</item>

<item>
<title><![CDATA[The Bright South of Nokia]]></title>
<link>http://jigphone.com/story.php?title=The_Bright_South_of_Nokia</link>
<comments>http://jigphone.com/story.php?title=The_Bright_South_of_Nokia</comments>
<pubDate>Tue, 09 Dec 2008 21:46:24 MST</pubDate>
<dc:creator>coolguy</dc:creator>
<category>General</category>
<guid>http://jigphone.com/story.php?title=The_Bright_South_of_Nokia</guid>
<description><![CDATA[In this post I want to focus on Nokia's  ongoing effort to bridge the digital divide, introducing affordable mobile devices and innovative new services for people in emerging markets and the huge opportunity that includes for Nokia, hence the title of my post (read as in North-South Divide). ]]></description>
</item>

<item>
<title><![CDATA[Developing iPhone Applications using Java]]></title>
<link>http://jigphone.com/story.php?title=Developing_iPhone_Applications_using_Java</link>
<comments>http://jigphone.com/story.php?title=Developing_iPhone_Applications_using_Java</comments>
<pubDate>Tue, 09 Dec 2008 20:48:46 MST</pubDate>
<dc:creator>jigphone</dc:creator>
<category>iPhone</category>
<guid>http://jigphone.com/story.php?title=Developing_iPhone_Applications_using_Java</guid>
<description><![CDATA[In this presentation we introduce an Open Source Java-to-Objective-C cross-compiler as well as a Java-based implementation of the Cocoa library. With the help of these tools, iPhone applications can be written in pure Java. Using the Java version of Cocoa, it is possible to run a Java-based iPhone application as a Java desktop/applet application that can be cross-compiled to run natively on the iPhone. ]]></description>
</item>

<item>
<title><![CDATA[Scobleizer - Nokia's touchiest week]]></title>
<link>http://jigphone.com/story.php?title=Scobleizer_-_Nokias_touchiest_week</link>
<comments>http://jigphone.com/story.php?title=Scobleizer_-_Nokias_touchiest_week</comments>
<pubDate>Mon, 01 Dec 2008 20:35:28 MST</pubDate>
<dc:creator>iphonefan</dc:creator>
<category>General</category>
<guid>http://jigphone.com/story.php?title=Scobleizer_-_Nokias_touchiest_week</guid>
<description><![CDATA[When we got here a Nokia executive met me and bragged that the Internet has no clue what they will announce this week. I asked &quot;what about the touch screen cell phone that I've seen rumors about?&quot; He said that no one had gotten it right yet. The announcements are on Wednesday morning (it's early Monday morning as I post this) so we'll have to wait to see what they announce. He told me this is one of the only times he can remember when a big announcement has not leaked. ]]></description>
</item>

<item>
<title><![CDATA[Localizing iPhone Apps - Internationalization]]></title>
<link>http://jigphone.com/story.php?title=Localizing_iPhone_Apps_-_Internationalization</link>
<comments>http://jigphone.com/story.php?title=Localizing_iPhone_Apps_-_Internationalization</comments>
<pubDate>Mon, 01 Dec 2008 20:35:19 MST</pubDate>
<dc:creator>iphonefan</dc:creator>
<category>iPhone</category>
<guid>http://jigphone.com/story.php?title=Localizing_iPhone_Apps_-_Internationalization</guid>
<description><![CDATA[Since your iPhone app can be downloaded by anyone in any Country, it becomes extremely important that the app looks and behaves according to the user's locale and language. I hope this tutorial has helped you in localizing your apps. ]]></description>
</item>

<item>
<title><![CDATA[Building Graphically Advanced Applications with the .NET Compact Framework 3.5]]></title>
<link>http://jigphone.com/story.php?title=Building_Graphically_Advanced_Applications_with_the_-NET_Compact_Framework_3-5</link>
<comments>http://jigphone.com/story.php?title=Building_Graphically_Advanced_Applications_with_the_-NET_Compact_Framework_3-5</comments>
<pubDate>Wed, 26 Nov 2008 17:02:15 MST</pubDate>
<dc:creator>jigphone</dc:creator>
<category>Windows Mobile</category>
<guid>http://jigphone.com/story.php?title=Building_Graphically_Advanced_Applications_with_the_-NET_Compact_Framework_3-5</guid>
<description><![CDATA[In this article you will learn to build a picture contacts browser using advanced rendering techniques offered by the .NET Compact Framework 3.5 and the Windows Mobile APIs ]]></description>
</item>

<item>
<title><![CDATA[Free PDF book: Mobile Architecture Pocket Guide]]></title>
<link>http://jigphone.com/story.php?title=Free_PDF_book_Mobile_Architecture_Pocket_Guide</link>
<comments>http://jigphone.com/story.php?title=Free_PDF_book_Mobile_Architecture_Pocket_Guide</comments>
<pubDate>Tue, 25 Nov 2008 21:27:28 MST</pubDate>
<dc:creator>coolguy</dc:creator>
<category>Windows Mobile</category>
<guid>http://jigphone.com/story.php?title=Free_PDF_book_Mobile_Architecture_Pocket_Guide</guid>
<description><![CDATA[The Mobile Architecture Pocket Guide provides an overview and prescriptive guidance for designing mobile applications on the .NET platform. ]]></description>
</item>

<item>
<title><![CDATA[Getting code signing keys from RIM, then using them]]></title>
<link>http://jigphone.com/story.php?title=Getting_code_signing_keys_from_RIM_then_using_them</link>
<comments>http://jigphone.com/story.php?title=Getting_code_signing_keys_from_RIM_then_using_them</comments>
<pubDate>Thu, 20 Nov 2008 19:34:20 MST</pubDate>
<dc:creator>javame</dc:creator>
<category>Blackberry</category>
<guid>http://jigphone.com/story.php?title=Getting_code_signing_keys_from_RIM_then_using_them</guid>
<description><![CDATA[If you use certain BlackBerry APIs, you have to get code signing keys and sign your .COD file with them, before you will be able to install and run these applications on a BlackBerry device. You can learn more about which APIs need to be signed here. ]]></description>
</item>

<item>
<title><![CDATA[Developing: Will Java have a place in the future of mobile devices?]]></title>
<link>http://jigphone.com/story.php?title=Developing_Will_Java_have_a_place_in_the_future_of_mobile_devices</link>
<comments>http://jigphone.com/story.php?title=Developing_Will_Java_have_a_place_in_the_future_of_mobile_devices</comments>
<pubDate>Wed, 19 Nov 2008 08:18:01 MST</pubDate>
<dc:creator>javame</dc:creator>
<category>Java Mobile</category>
<guid>http://jigphone.com/story.php?title=Developing_Will_Java_have_a_place_in_the_future_of_mobile_devices</guid>
<description><![CDATA[Mobile industry is transforming rapidly. Mobile operating systems and runtime stacks are at the center of this change. Mobile Linux, Android, and the lately announced Symbian Foundation, the trend is clear. The Mobile OSs are becoming license free and in most cases open source. ... Java, NOT free and NOT really open source for the manufacturers to ship. ]]></description>
</item>

<item>
<title><![CDATA[iPhone now #1 handset in the world by AdMoba4s count]]></title>
<link>http://jigphone.com/story.php?title=iPhone_now_1_handset_in_the_world_by_AdMobrsquos_count</link>
<comments>http://jigphone.com/story.php?title=iPhone_now_1_handset_in_the_world_by_AdMobrsquos_count</comments>
<pubDate>Wed, 19 Nov 2008 08:17:48 MST</pubDate>
<dc:creator>iphonefan</dc:creator>
<category>iPhone</category>
<guid>http://jigphone.com/story.php?title=iPhone_now_1_handset_in_the_world_by_AdMobrsquos_count</guid>
<description><![CDATA[Each month, AdMob, a mobile advertising network, rounds up the data from over 6,000 mobile websites and applications, analyzes it all, and releases their findings in their Mobile Metrics Report. In the September report, AdMob determined that the iPhone had become the #4 handset worldwide by count of ads requested. In the October release, the iPhone has skyrocketed all the way to #1. ]]></description>
</item>

<item>
<title><![CDATA[Google Gadgets for maemo]]></title>
<link>http://jigphone.com/story.php?title=Google_Gadgets_for_maemo</link>
<comments>http://jigphone.com/story.php?title=Google_Gadgets_for_maemo</comments>
<pubDate>Thu, 06 Nov 2008 20:12:36 MST</pubDate>
<dc:creator>coolguy</dc:creator>
<category>General</category>
<guid>http://jigphone.com/story.php?title=Google_Gadgets_for_maemo</guid>
<description><![CDATA[The google gadgets are javascript widgets that are loaded to your desktop and then they can run offline. At the moment there is least hundreds or even more Google gadgets that you can download. The Google Gadgets for Linux has GTK+, Qt and browser plugin hosts. I just decides to try how much work is needed to get them running in Internet Tablet. ]]></description>
</item>

<item>
<title><![CDATA[Lessons from the Android Market]]></title>
<link>http://jigphone.com/story.php?title=Lessons_from_the_Android_Market</link>
<comments>http://jigphone.com/story.php?title=Lessons_from_the_Android_Market</comments>
<pubDate>Thu, 06 Nov 2008 20:12:27 MST</pubDate>
<dc:creator>coolguy</dc:creator>
<category>Android</category>
<guid>http://jigphone.com/story.php?title=Lessons_from_the_Android_Market</guid>
<description><![CDATA[As you may have already read, I published an app in the Android Market(read here). Having had a week to receive comments and tweak the app a bit, here are some of the lessons I've learned in the week since. ]]></description>
</item>

<item>
<title><![CDATA[MicroEmu: Running Java ME applications on Android]]></title>
<link>http://jigphone.com/story.php?title=MicroEmu_Running_Java_ME_applications_on_Android</link>
<comments>http://jigphone.com/story.php?title=MicroEmu_Running_Java_ME_applications_on_Android</comments>
<pubDate>Thu, 06 Nov 2008 20:12:15 MST</pubDate>
<dc:creator>coolguy</dc:creator>
<category>Android</category>
<guid>http://jigphone.com/story.php?title=MicroEmu_Running_Java_ME_applications_on_Android</guid>
<description><![CDATA[MicroEmulator, which is pure Java implementation of Java ME API's in Java SE, seems to be very well suited for the Android. Last few months I've been working extending MicroEmulator to be an executable environment to run Java ME applications on that platform. Here are results of my work with demonstration of popular Java ME game 5ud0ku automatically translated to the Android. ]]></description>
</item>

<item>
<title><![CDATA[RIM Updates BlackBerry Developer Tools]]></title>
<link>http://jigphone.com/story.php?title=RIM_Updates_BlackBerry_Developer_Tools</link>
<comments>http://jigphone.com/story.php?title=RIM_Updates_BlackBerry_Developer_Tools</comments>
<pubDate>Tue, 21 Oct 2008 19:39:40 MST</pubDate>
<dc:creator>coolguy</dc:creator>
<category>Blackberry</category>
<guid>http://jigphone.com/story.php?title=RIM_Updates_BlackBerry_Developer_Tools</guid>
<description><![CDATA[Research In Motion today announced new versions of various BlackBerry developer tools that further support innovative, streamlined mobile application development for BlackBerry smartphones. The developer tool updates include a new public beta of the BlackBerry JDE Plug-in for Eclipse, as well as new releases of the BlackBerry Plug-in for Microsoft Visual Studio, BlackBerry MDS Studio, and Plazmic Content Developer's Kit for the BlackBerry platform. ]]></description>
</item>

<item>
<title><![CDATA[Qt Brings Cross-Platform Application Development to S60]]></title>
<link>http://jigphone.com/story.php?title=Qt_Brings_Cross-Platform_Application_Development_to_S60</link>
<comments>http://jigphone.com/story.php?title=Qt_Brings_Cross-Platform_Application_Development_to_S60</comments>
<pubDate>Tue, 21 Oct 2008 19:39:24 MST</pubDate>
<dc:creator>coolguy</dc:creator>
<category>General</category>
<guid>http://jigphone.com/story.php?title=Qt_Brings_Cross-Platform_Application_Development_to_S60</guid>
<description><![CDATA[Qt Software, formerly known as Trolltech, announced it would port its Qt application development framework to the Symbian S60 platform. ]]></description>
</item>

<item>
<title><![CDATA[iPhone Developer Tips, Tricks and Tutorials]]></title>
<link>http://jigphone.com/story.php?title=iPhone_Developer_Tips_Tricks_and_Tutorials</link>
<comments>http://jigphone.com/story.php?title=iPhone_Developer_Tips_Tricks_and_Tutorials</comments>
<pubDate>Tue, 21 Oct 2008 19:38:51 MST</pubDate>
<dc:creator>javame</dc:creator>
<category>iPhone</category>
<guid>http://jigphone.com/story.php?title=iPhone_Developer_Tips_Tricks_and_Tutorials</guid>
<description><![CDATA[iphonedevelopertips.com is maintained by John Muchow, the author of a best-selling mobile developer book, Core J2ME. ]]></description>
</item>

<item>
<title><![CDATA[Eclipse MTJ Releases 0.9 Release Candidate]]></title>
<link>http://jigphone.com/story.php?title=Eclipse_MTJ_Releases_0-9_Release_Candidate</link>
<comments>http://jigphone.com/story.php?title=Eclipse_MTJ_Releases_0-9_Release_Candidate</comments>
<pubDate>Sun, 19 Oct 2008 14:16:16 MST</pubDate>
<dc:creator>javame</dc:creator>
<category>Java Mobile</category>
<guid>http://jigphone.com/story.php?title=Eclipse_MTJ_Releases_0-9_Release_Candidate</guid>
<description><![CDATA[The Eclipse MTJ 0.9 release is the result of collaboration between the Eclipse MTJ project and the EclipseME open source project. A significant portion of the MTJ code is based on the source code from the popular EclipseME project. EclipseME has been providing an Eclipse-based Java ME development environment since 2003 and has been downloaded over 600,000 times. Moving forward, the EclipseME user community is encouraged to migrate to Eclipse MTJ releases. ]]></description>
</item>

<item>
<title><![CDATA[Start to Finish: Publishing a Commercial iPhone Game]]></title>
<link>http://jigphone.com/story.php?title=Start_to_Finish_Publishing_a_Commercial_iPhone_Game</link>
<comments>http://jigphone.com/story.php?title=Start_to_Finish_Publishing_a_Commercial_iPhone_Game</comments>
<pubDate>Fri, 17 Oct 2008 19:45:06 MST</pubDate>
<dc:creator>iphonefan</dc:creator>
<category>iPhone</category>
<guid>http://jigphone.com/story.php?title=Start_to_Finish_Publishing_a_Commercial_iPhone_Game</guid>
<description><![CDATA[Niklas Wahrman first wrote the prototype in C#, then ported it to Android and iPhone: &quot;This is a story about how I took an idea and made it into a commercial game. In this article I will try to focus on how to get a game done - a problem many independent developers face.&quot; ]]></description>
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<item>
<title><![CDATA[Transforming mobile industry]]></title>
<link>http://jigphone.com/story.php?title=Transforming_mobile_industry</link>
<comments>http://jigphone.com/story.php?title=Transforming_mobile_industry</comments>
<pubDate>Fri, 17 Oct 2008 19:44:51 MST</pubDate>
<dc:creator>coolguy</dc:creator>
<category>General</category>
<guid>http://jigphone.com/story.php?title=Transforming_mobile_industry</guid>
<description><![CDATA[&quot;The industry as whole is in the middle of a transformation, and it's a very exciting time,&quot; said Kallasvuo, CEO of Nokia. &quot;It's moving from a device industry to an experience industry, and we're making a conscious long-term effort to capitalize on that.&quot; ]]></description>
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<item>
<title><![CDATA[Interview with a developer who switched from Java ME to iPhone]]></title>
<link>http://jigphone.com/story.php?title=Interview_with_a_developer_who_switched_from_Java_ME_to_iPhone</link>
<comments>http://jigphone.com/story.php?title=Interview_with_a_developer_who_switched_from_Java_ME_to_iPhone</comments>
<pubDate>Thu, 16 Oct 2008 10:08:55 MST</pubDate>
<dc:creator>coolguy</dc:creator>
<category>iPhone</category>
<guid>http://jigphone.com/story.php?title=Interview_with_a_developer_who_switched_from_Java_ME_to_iPhone</guid>
<description><![CDATA[I recently wrote about the shortage of iPhone developers and the possible migration of developers to the iPhone. I have been communicating with Andrew Ebling for a while now. He was once a Java ME developer in a full time role and gave this up to be an independent iPhone developer. Andrew's first application iBlueSky, a mindmapping application, is now available on the iPhone Application Store. ]]></description>
</item>

<item>
<title><![CDATA[Getting Ready for the T-Mobile G1]]></title>
<link>http://jigphone.com/story.php?title=Getting_Ready_for_the_T-Mobile_G1</link>
<comments>http://jigphone.com/story.php?title=Getting_Ready_for_the_T-Mobile_G1</comments>
<pubDate>Tue, 14 Oct 2008 19:41:04 MST</pubDate>
<dc:creator>coolguy</dc:creator>
<category>Android</category>
<guid>http://jigphone.com/story.php?title=Getting_Ready_for_the_T-Mobile_G1</guid>
<description><![CDATA[With just over a week before the T-Mobile G1 drops, there are a few things you might want to do to make your Android experience just a little bit sweeter. These things relate directly to your Google Account, which your G1 will connect with. When you first turn on your phone, you will be asked to enter your Google email address and password. The phone will then connect to your Gmail Account, your Google Contacts, your Google Calendar, and Google Talk. ]]></description>
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<item>
<title><![CDATA[Goodbye WTK, hello Java ME SDK!]]></title>
<link>http://jigphone.com/story.php?title=Goodbye_WTK_hello_Java_ME_SDK</link>
<comments>http://jigphone.com/story.php?title=Goodbye_WTK_hello_Java_ME_SDK</comments>
<pubDate>Tue, 14 Oct 2008 19:40:51 MST</pubDate>
<dc:creator>coolguy</dc:creator>
<category>Java Mobile</category>
<guid>http://jigphone.com/story.php?title=Goodbye_WTK_hello_Java_ME_SDK</guid>
<description><![CDATA[The Java ME SDK is now available as an Early Access version for Windows XP and Vista (Linux and Mac users ... don't fret - stay tuned). The Java ME SDK is a complete redesign with all the goodness that made WTK so popular but with a new architecture underneath and a host of new features. ]]></description>
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<item>
<title><![CDATA[Apps Amuck - 31 Days of iPhone Apps]]></title>
<link>http://jigphone.com/story.php?title=Apps_Amuck_-_31_Days_of_iPhone_Apps</link>
<comments>http://jigphone.com/story.php?title=Apps_Amuck_-_31_Days_of_iPhone_Apps</comments>
<pubDate>Mon, 13 Oct 2008 16:07:47 MST</pubDate>
<dc:creator>iphonefan</dc:creator>
<category>iPhone</category>
<guid>http://jigphone.com/story.php?title=Apps_Amuck_-_31_Days_of_iPhone_Apps</guid>
<description><![CDATA[We plan on writing 31 iPhone applications in the next 31 days. We will publish both the executable and the source code for each application. Our goal is for each of these applications to be useful, interesting, and straight-forward. ]]></description>
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<item>
<title><![CDATA[30 Days of Windows Mobile Applications]]></title>
<link>http://jigphone.com/story.php?title=30_Days_of_Windows_Mobile_Applications</link>
<comments>http://jigphone.com/story.php?title=30_Days_of_Windows_Mobile_Applications</comments>
<pubDate>Mon, 13 Oct 2008 16:07:34 MST</pubDate>
<dc:creator>iphonefan</dc:creator>
<category>Windows Mobile</category>
<guid>http://jigphone.com/story.php?title=30_Days_of_Windows_Mobile_Applications</guid>
<description><![CDATA[I plan on writing 30 mobile applications in the next 30 days. I will publish both the executable and the source code for each application. My goal is for each of these applications to be useful, interesting, and straight-forward. Someone considering writing their first Windows Mobile application should be able to look at these applications and &quot;get it&quot;. ]]></description>
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<item>
<title><![CDATA[Adobe - Mobile and Devices cookbook beta]]></title>
<link>http://jigphone.com/story.php?title=Adobe_-_Mobile_and_Devices_cookbook_beta</link>
<comments>http://jigphone.com/story.php?title=Adobe_-_Mobile_and_Devices_cookbook_beta</comments>
<pubDate>Mon, 13 Oct 2008 08:05:04 MST</pubDate>
<dc:creator>javame</dc:creator>
<category>Flash Lite</category>
<guid>http://jigphone.com/story.php?title=Adobe_-_Mobile_and_Devices_cookbook_beta</guid>
<description><![CDATA[Use the Mobile and Devices cookbook to share knowledge and find answers to common coding problems related to building Flash, or HTML/Ajax-based apps on Adobe Mobile and Devices. ]]></description>
</item>

<item>
<title><![CDATA[LG Mobile Developer Network]]></title>
<link>http://jigphone.com/story.php?title=LG_Mobile_Developer_Network</link>
<comments>http://jigphone.com/story.php?title=LG_Mobile_Developer_Network</comments>
<pubDate>Thu, 09 Oct 2008 06:13:10 MST</pubDate>
<dc:creator>javame</dc:creator>
<category>General</category>
<guid>http://jigphone.com/story.php?title=LG_Mobile_Developer_Network</guid>
<description><![CDATA[The LG Mobile Developer Network is for developers who create applications, games, and content for LG mobile phones based on Java ME, Flash Lite, Linux, and other technologies. The LG Mobile Developer Network is the one-stop resource for all developer requirements for LG mobile phones. ]]></description>
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<item>
<title><![CDATA[Android BOX]]></title>
<link>http://jigphone.com/story.php?title=Android_BOX</link>
<comments>http://jigphone.com/story.php?title=Android_BOX</comments>
<pubDate>Thu, 09 Oct 2008 06:13:00 MST</pubDate>
<dc:creator>javame</dc:creator>
<category>Android</category>
<guid>http://jigphone.com/story.php?title=Android_BOX</guid>
<description><![CDATA[Android BOX holds resources for android developers, source code, tips, links and latest news that can help increase the developer productivity. ]]></description>
</item>

<item>
<title><![CDATA[W3C: Mobile Web Best Practices 1.0]]></title>
<link>http://jigphone.com/story.php?title=W3C_Mobile_Web_Best_Practices_1-0</link>
<comments>http://jigphone.com/story.php?title=W3C_Mobile_Web_Best_Practices_1-0</comments>
<pubDate>Thu, 09 Oct 2008 06:12:49 MST</pubDate>
<dc:creator>javame</dc:creator>
<category>Mobile Web</category>
<guid>http://jigphone.com/story.php?title=W3C_Mobile_Web_Best_Practices_1-0</guid>
<description><![CDATA[This document specifies Best Practices for delivering Web content to mobile devices. The principal objective is to improve the user experience of the Web when accessed from such devices. ]]></description>
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