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<title>jigphone - mobile development links  / iPhone</title>
<link>http://jigphone.com</link>
<description>Discover and share news, articles, applications and websites for mobile software development</description>
<pubDate>Sun, 05 Jul 2009 09:43:40 MST</pubDate>
<language>en</language>
<item>
<title><![CDATA[iPhone Development: Device Detection]]></title>
<link>http://jigphone.com/story.php?title=iPhone_Development_Device_Detection-1</link>
<comments>http://jigphone.com/story.php?title=iPhone_Development_Device_Detection-1</comments>
<pubDate>Sun, 05 Jul 2009 09:43:40 MST</pubDate>
<dc:creator>jigphone</dc:creator>
<category>iPhone</category>
<guid>http://jigphone.com/story.php?title=iPhone_Development_Device_Detection-1</guid>
<description><![CDATA[Here's some code that does detect the device model correctly. I did not write this code, for iPhone, iPhone 3G, iPod Touch and iPhone emulator. ]]></description>
</item>

<item>
<title><![CDATA[Building an iPhone Business (slides and video)]]></title>
<link>http://jigphone.com/story.php?title=Building_an_iPhone_Business_slides_and_video</link>
<comments>http://jigphone.com/story.php?title=Building_an_iPhone_Business_slides_and_video</comments>
<pubDate>Thu, 25 Jun 2009 19:15:16 MST</pubDate>
<dc:creator>jigphone</dc:creator>
<category>iPhone</category>
<guid>http://jigphone.com/story.php?title=Building_an_iPhone_Business_slides_and_video</guid>
<description><![CDATA[A week ago I was asked to give a presentation to a local meet-up mobile group called Mobile Portland about my 12 years in mobile and how that relates to the iPhone App Store. I decided to focus this on some conclusions I came to regarding building an iPhone business instead of being specific to Infinity Softworks. ]]></description>
</item>

<item>
<title><![CDATA[Stanford University: CS193P - iPhone Application Programming]]></title>
<link>http://jigphone.com/story.php?title=Stanford_University_CS193P_-_iPhone_Application_Programming</link>
<comments>http://jigphone.com/story.php?title=Stanford_University_CS193P_-_iPhone_Application_Programming</comments>
<pubDate>Fri, 02 Jan 2009 22:25:49 MST</pubDate>
<dc:creator>coolguy</dc:creator>
<category>iPhone</category>
<guid>http://jigphone.com/story.php?title=Stanford_University_CS193P_-_iPhone_Application_Programming</guid>
<description><![CDATA[The Autumn 2008 quarter marked the beginning of a new class: CS193P iPhone Application Programming. We're getting ready for an exciting and new class focused on the iPhone application development using Cocoa Touch. ]]></description>
</item>

<item>
<title><![CDATA[iPhone Dev Spends $500k on Development, Still Not Approved by Apple]]></title>
<link>http://jigphone.com/story.php?title=iPhone_Dev_Spends_500k_on_Development_Still_Not_Approved_by_Apple</link>
<comments>http://jigphone.com/story.php?title=iPhone_Dev_Spends_500k_on_Development_Still_Not_Approved_by_Apple</comments>
<pubDate>Fri, 19 Dec 2008 22:06:17 MST</pubDate>
<dc:creator>coolguy</dc:creator>
<category>iPhone</category>
<guid>http://jigphone.com/story.php?title=iPhone_Dev_Spends_500k_on_Development_Still_Not_Approved_by_Apple</guid>
<description><![CDATA[Apple's App Store is an interesting, exciting and frightening place all at the same time. iPhone application developer Chris Nikkel knows this first hand. His application &quot;Newber&quot; has spent nearly 75 days waiting for approval from Apple, and he has yet to hear a word. ]]></description>
</item>

<item>
<title><![CDATA[Developing iPhone Applications using Java]]></title>
<link>http://jigphone.com/story.php?title=Developing_iPhone_Applications_using_Java</link>
<comments>http://jigphone.com/story.php?title=Developing_iPhone_Applications_using_Java</comments>
<pubDate>Tue, 09 Dec 2008 20:48:46 MST</pubDate>
<dc:creator>jigphone</dc:creator>
<category>iPhone</category>
<guid>http://jigphone.com/story.php?title=Developing_iPhone_Applications_using_Java</guid>
<description><![CDATA[In this presentation we introduce an Open Source Java-to-Objective-C cross-compiler as well as a Java-based implementation of the Cocoa library. With the help of these tools, iPhone applications can be written in pure Java. Using the Java version of Cocoa, it is possible to run a Java-based iPhone application as a Java desktop/applet application that can be cross-compiled to run natively on the iPhone. ]]></description>
</item>

<item>
<title><![CDATA[Localizing iPhone Apps - Internationalization]]></title>
<link>http://jigphone.com/story.php?title=Localizing_iPhone_Apps_-_Internationalization</link>
<comments>http://jigphone.com/story.php?title=Localizing_iPhone_Apps_-_Internationalization</comments>
<pubDate>Mon, 01 Dec 2008 20:35:19 MST</pubDate>
<dc:creator>iphonefan</dc:creator>
<category>iPhone</category>
<guid>http://jigphone.com/story.php?title=Localizing_iPhone_Apps_-_Internationalization</guid>
<description><![CDATA[Since your iPhone app can be downloaded by anyone in any Country, it becomes extremely important that the app looks and behaves according to the user's locale and language. I hope this tutorial has helped you in localizing your apps. ]]></description>
</item>

<item>
<title><![CDATA[iPhone now #1 handset in the world by AdMoba4s count]]></title>
<link>http://jigphone.com/story.php?title=iPhone_now_1_handset_in_the_world_by_AdMobrsquos_count</link>
<comments>http://jigphone.com/story.php?title=iPhone_now_1_handset_in_the_world_by_AdMobrsquos_count</comments>
<pubDate>Wed, 19 Nov 2008 08:17:48 MST</pubDate>
<dc:creator>iphonefan</dc:creator>
<category>iPhone</category>
<guid>http://jigphone.com/story.php?title=iPhone_now_1_handset_in_the_world_by_AdMobrsquos_count</guid>
<description><![CDATA[Each month, AdMob, a mobile advertising network, rounds up the data from over 6,000 mobile websites and applications, analyzes it all, and releases their findings in their Mobile Metrics Report. In the September report, AdMob determined that the iPhone had become the #4 handset worldwide by count of ads requested. In the October release, the iPhone has skyrocketed all the way to #1. ]]></description>
</item>

<item>
<title><![CDATA[iPhone Developer Tips, Tricks and Tutorials]]></title>
<link>http://jigphone.com/story.php?title=iPhone_Developer_Tips_Tricks_and_Tutorials</link>
<comments>http://jigphone.com/story.php?title=iPhone_Developer_Tips_Tricks_and_Tutorials</comments>
<pubDate>Tue, 21 Oct 2008 19:38:51 MST</pubDate>
<dc:creator>javame</dc:creator>
<category>iPhone</category>
<guid>http://jigphone.com/story.php?title=iPhone_Developer_Tips_Tricks_and_Tutorials</guid>
<description><![CDATA[iphonedevelopertips.com is maintained by John Muchow, the author of a best-selling mobile developer book, Core J2ME. ]]></description>
</item>

<item>
<title><![CDATA[Start to Finish: Publishing a Commercial iPhone Game]]></title>
<link>http://jigphone.com/story.php?title=Start_to_Finish_Publishing_a_Commercial_iPhone_Game</link>
<comments>http://jigphone.com/story.php?title=Start_to_Finish_Publishing_a_Commercial_iPhone_Game</comments>
<pubDate>Fri, 17 Oct 2008 19:45:06 MST</pubDate>
<dc:creator>iphonefan</dc:creator>
<category>iPhone</category>
<guid>http://jigphone.com/story.php?title=Start_to_Finish_Publishing_a_Commercial_iPhone_Game</guid>
<description><![CDATA[Niklas Wahrman first wrote the prototype in C#, then ported it to Android and iPhone: &quot;This is a story about how I took an idea and made it into a commercial game. In this article I will try to focus on how to get a game done - a problem many independent developers face.&quot; ]]></description>
</item>

<item>
<title><![CDATA[Interview with a developer who switched from Java ME to iPhone]]></title>
<link>http://jigphone.com/story.php?title=Interview_with_a_developer_who_switched_from_Java_ME_to_iPhone</link>
<comments>http://jigphone.com/story.php?title=Interview_with_a_developer_who_switched_from_Java_ME_to_iPhone</comments>
<pubDate>Thu, 16 Oct 2008 10:08:55 MST</pubDate>
<dc:creator>coolguy</dc:creator>
<category>iPhone</category>
<guid>http://jigphone.com/story.php?title=Interview_with_a_developer_who_switched_from_Java_ME_to_iPhone</guid>
<description><![CDATA[I recently wrote about the shortage of iPhone developers and the possible migration of developers to the iPhone. I have been communicating with Andrew Ebling for a while now. He was once a Java ME developer in a full time role and gave this up to be an independent iPhone developer. Andrew's first application iBlueSky, a mindmapping application, is now available on the iPhone Application Store. ]]></description>
</item>

<item>
<title><![CDATA[Apps Amuck - 31 Days of iPhone Apps]]></title>
<link>http://jigphone.com/story.php?title=Apps_Amuck_-_31_Days_of_iPhone_Apps</link>
<comments>http://jigphone.com/story.php?title=Apps_Amuck_-_31_Days_of_iPhone_Apps</comments>
<pubDate>Mon, 13 Oct 2008 16:07:47 MST</pubDate>
<dc:creator>iphonefan</dc:creator>
<category>iPhone</category>
<guid>http://jigphone.com/story.php?title=Apps_Amuck_-_31_Days_of_iPhone_Apps</guid>
<description><![CDATA[We plan on writing 31 iPhone applications in the next 31 days. We will publish both the executable and the source code for each application. Our goal is for each of these applications to be useful, interesting, and straight-forward. ]]></description>
</item>

<item>
<title><![CDATA[Complete howto list to create self signed application on iPhone 2.1]]></title>
<link>http://jigphone.com/story.php?title=Complete_howto_list_to_create_self_signed_application_on_iPhone_2-1</link>
<comments>http://jigphone.com/story.php?title=Complete_howto_list_to_create_self_signed_application_on_iPhone_2-1</comments>
<pubDate>Mon, 06 Oct 2008 11:23:26 MST</pubDate>
<dc:creator>coolguy</dc:creator>
<category>iPhone</category>
<guid>http://jigphone.com/story.php?title=Complete_howto_list_to_create_self_signed_application_on_iPhone_2-1</guid>
<description><![CDATA[I've played a little bit this week end with the iPhone SDK, which is good on some point, but a nightmare on others. Maybe I'll do a post on this topic later on, but my main point now is to help others on how to do self signed application running on a real device. It took me several hours to find the right information, several test and try, so here is the result. ]]></description>
</item>

<item>
<title><![CDATA[Cocoa Is My Girlfriend]]></title>
<link>http://jigphone.com/story.php?title=Cocoa_Is_My_Girlfriend</link>
<comments>http://jigphone.com/story.php?title=Cocoa_Is_My_Girlfriend</comments>
<pubDate>Sat, 04 Oct 2008 16:24:11 MST</pubDate>
<dc:creator>iphonefan</dc:creator>
<category>iPhone</category>
<guid>http://jigphone.com/story.php?title=Cocoa_Is_My_Girlfriend</guid>
<description><![CDATA[Cocoa Is My Girlfriend is a blog about programming and a passion for programming on the Macintosh. A lot of great Cocoa tutorials. One new post is a Cocoa Touch tutorial. ]]></description>
</item>

<item>
<title><![CDATA[iPhone Development: The Fear]]></title>
<link>http://jigphone.com/story.php?title=iPhone_Development_The_Fear</link>
<comments>http://jigphone.com/story.php?title=iPhone_Development_The_Fear</comments>
<pubDate>Sat, 04 Oct 2008 06:34:38 MST</pubDate>
<dc:creator>coolguy</dc:creator>
<category>iPhone</category>
<guid>http://jigphone.com/story.php?title=iPhone_Development_The_Fear</guid>
<description><![CDATA[The NDA is dead, yes, and good riddance, but there remain serious problems with the way Apple is managing the App Store. It boggles my mind that there remain so many people who don't see this. ]]></description>
</item>

<item>
<title><![CDATA[The Pragmatic Bookshelf: iPhone Books and Resources]]></title>
<link>http://jigphone.com/story.php?title=The_Pragmatic_Bookshelf_iPhone_Books_and_Resources</link>
<comments>http://jigphone.com/story.php?title=The_Pragmatic_Bookshelf_iPhone_Books_and_Resources</comments>
<pubDate>Wed, 01 Oct 2008 19:46:36 MST</pubDate>
<dc:creator>iphonefan</dc:creator>
<category>iPhone</category>
<guid>http://jigphone.com/story.php?title=The_Pragmatic_Bookshelf_iPhone_Books_and_Resources</guid>
<description><![CDATA[The NDA is gone. So we've got a great bundle of iPhone Developer Resources: iPhone SDK Development, Core Animation, screencast and two studios. ]]></description>
</item>

<item>
<title><![CDATA[Apple Dropped the NDA on the iPhone SDK]]></title>
<link>http://jigphone.com/story.php?title=Apple_Dropped_the_NDA_on_the_iPhone_SDK</link>
<comments>http://jigphone.com/story.php?title=Apple_Dropped_the_NDA_on_the_iPhone_SDK</comments>
<pubDate>Wed, 01 Oct 2008 14:02:48 MST</pubDate>
<dc:creator>iphonefan</dc:creator>
<category>iPhone</category>
<guid>http://jigphone.com/story.php?title=Apple_Dropped_the_NDA_on_the_iPhone_SDK</guid>
<description><![CDATA[The NDA has created too much of a burden on developers, authors and others interested in helping further the iPhone's success, so we are dropping it for released software. ]]></description>
</item>

<item>
<title><![CDATA[iPhone Programming Tutorial - Creating a ToDo List Using SQLite]]></title>
<link>http://jigphone.com/story.php?title=iPhone_Programming_Tutorial_-_Creating_a_ToDo_List_Using_SQLite</link>
<comments>http://jigphone.com/story.php?title=iPhone_Programming_Tutorial_-_Creating_a_ToDo_List_Using_SQLite</comments>
<pubDate>Sun, 28 Sep 2008 10:05:12 MST</pubDate>
<dc:creator>iphonefan</dc:creator>
<category>iPhone</category>
<guid>http://jigphone.com/story.php?title=iPhone_Programming_Tutorial_-_Creating_a_ToDo_List_Using_SQLite</guid>
<description><![CDATA[This final UITableView tutorial will be taking all of the skills learned from previous tutorials, putting them all together, and adding SQLite to create a prioritized To-Do list.  I will also be showing you how to add multiple columns to your table cells and we will be exploring some of the other controls that the iPhone has to offer. ]]></description>
</item>

<item>
<title><![CDATA[How do I get started programming for the iPhone?]]></title>
<link>http://jigphone.com/story.php?title=How_do_I_get_started_programming_for_the_iPhone</link>
<comments>http://jigphone.com/story.php?title=How_do_I_get_started_programming_for_the_iPhone</comments>
<pubDate>Fri, 26 Sep 2008 20:14:17 MST</pubDate>
<dc:creator>iphonefan</dc:creator>
<category>iPhone</category>
<guid>http://jigphone.com/story.php?title=How_do_I_get_started_programming_for_the_iPhone</guid>
<description><![CDATA[A good introduction article to give you an overview of how to start to learn iPhone development and a few good book references. ]]></description>
</item>

<item>
<title><![CDATA[Designing the UI of Things for iPhone]]></title>
<link>http://jigphone.com/story.php?title=Designing_the_UI_of_Things_for_iPhone</link>
<comments>http://jigphone.com/story.php?title=Designing_the_UI_of_Things_for_iPhone</comments>
<pubDate>Thu, 25 Sep 2008 18:38:43 MST</pubDate>
<dc:creator>iphonefan</dc:creator>
<category>iPhone</category>
<guid>http://jigphone.com/story.php?title=Designing_the_UI_of_Things_for_iPhone</guid>
<description><![CDATA[Things is a task manager for iPhone and iPod Touch. Things team recently shared some early interface sketches of Things for a presentation on iPhone User Interface Design. ]]></description>
</item>

<item>
<title><![CDATA[iPhone SDK Articles: Multi Touch Tutorial]]></title>
<link>http://jigphone.com/story.php?title=iPhone_SDK_Articles_Multi_Touch_Tutorial</link>
<comments>http://jigphone.com/story.php?title=iPhone_SDK_Articles_Multi_Touch_Tutorial</comments>
<pubDate>Tue, 23 Sep 2008 06:44:19 MST</pubDate>
<dc:creator>coolguy</dc:creator>
<category>iPhone</category>
<guid>http://jigphone.com/story.php?title=iPhone_SDK_Articles_Multi_Touch_Tutorial</guid>
<description><![CDATA[A series of iPhone SDK tutorials on iPhone multi touch. ]]></description>
</item>

<item>
<title><![CDATA[iPhone Developers Go From Rags to Riches]]></title>
<link>http://jigphone.com/story.php?title=iPhone_Developers_Go_From_Rags_to_Riches</link>
<comments>http://jigphone.com/story.php?title=iPhone_Developers_Go_From_Rags_to_Riches</comments>
<pubDate>Sat, 20 Sep 2008 16:56:22 MST</pubDate>
<dc:creator>iphonefan</dc:creator>
<category>iPhone</category>
<guid>http://jigphone.com/story.php?title=iPhone_Developers_Go_From_Rags_to_Riches</guid>
<description><![CDATA[The iPhone is a revolutionary handset. But it is also the key to a virtual gold mine -- the iTunes App Store, where independent developers can become multimillionaires in just a year. ]]></description>
</item>

<item>
<title><![CDATA[mikeash.com: The iPhone Development Story]]></title>
<link>http://jigphone.com/story.php?title=mikeash-com_The_iPhone_Development_Story</link>
<comments>http://jigphone.com/story.php?title=mikeash-com_The_iPhone_Development_Story</comments>
<pubDate>Fri, 19 Sep 2008 19:43:12 MST</pubDate>
<dc:creator>jigphone</dc:creator>
<category>iPhone</category>
<guid>http://jigphone.com/story.php?title=mikeash-com_The_iPhone_Development_Story</guid>
<description><![CDATA[But even a perfectly normal experience with the iPhone developer program is intensely weird. Compared to the simplicity of developing and distributing a Mac app, Apple's iPhone program is extremely convoluted and strange. Here's the story, step by step. ]]></description>
</item>

<item>
<title><![CDATA[iPhone: Big trouble in the App Store]]></title>
<link>http://jigphone.com/story.php?title=iPhone_Big_trouble_in_the_App_Store</link>
<comments>http://jigphone.com/story.php?title=iPhone_Big_trouble_in_the_App_Store</comments>
<pubDate>Mon, 15 Sep 2008 19:11:25 MST</pubDate>
<dc:creator>iphonefan</dc:creator>
<category>iPhone</category>
<guid>http://jigphone.com/story.php?title=iPhone_Big_trouble_in_the_App_Store</guid>
<description><![CDATA[This week the company faces a full-scale revolt. The issue: Apple's summary rejection of a program on the grounds that it duplicated a function on one of its own programs. ]]></description>
</item>

<item>
<title><![CDATA[Seven iPhone Apps for IT]]></title>
<link>http://jigphone.com/story.php?title=Seven_iPhone_Apps_for_IT</link>
<comments>http://jigphone.com/story.php?title=Seven_iPhone_Apps_for_IT</comments>
<pubDate>Thu, 11 Sep 2008 19:37:47 MST</pubDate>
<dc:creator>iphonefan</dc:creator>
<category>iPhone</category>
<guid>http://jigphone.com/story.php?title=Seven_iPhone_Apps_for_IT</guid>
<description><![CDATA[When the iPhone App store was introduced, I was excited about the possibility to meet many of my IT duties without having to carry a laptop around. It took a little while to find and test all the applications, but I've finally put together seven applications that allow me to do all that I need to do here at Macminicolo. Perhaps they'll be of use to you. ]]></description>
</item>

<item>
<title><![CDATA[iPhone Development: SQLite Persistent Objects]]></title>
<link>http://jigphone.com/story.php?title=iPhone_Development_SQLite_Persistent_Objects</link>
<comments>http://jigphone.com/story.php?title=iPhone_Development_SQLite_Persistent_Objects</comments>
<pubDate>Mon, 08 Sep 2008 20:52:06 MST</pubDate>
<dc:creator>iphonefan</dc:creator>
<category>iPhone</category>
<guid>http://jigphone.com/story.php?title=iPhone_Development_SQLite_Persistent_Objects</guid>
<description><![CDATA[Wouldn't it be nice if your Objective-C data objects just knew how to save and load themselves? It'd be nice if you could just call &quot;save&quot; and trust that your object would save itself properly somewhere, and that when you wanted to load it back in, you could just call a class method to retrieve the object or objects you wanted? ]]></description>
</item>

<item>
<title><![CDATA[Top 10 Apps Worth Jailbreaking Your iPhone to Get]]></title>
<link>http://jigphone.com/story.php?title=Top_10_Apps_Worth_Jailbreaking_Your_iPhone_to_Get</link>
<comments>http://jigphone.com/story.php?title=Top_10_Apps_Worth_Jailbreaking_Your_iPhone_to_Get</comments>
<pubDate>Mon, 08 Sep 2008 12:52:45 MST</pubDate>
<dc:creator>iphonefan</dc:creator>
<category>iPhone</category>
<guid>http://jigphone.com/story.php?title=Top_10_Apps_Worth_Jailbreaking_Your_iPhone_to_Get</guid>
<description><![CDATA[Enter a method known as &quot;jailbreaking&quot;. Jailbreaking your iPhone voids your warranty, but allows you access to some of the most incredible apps that won't be coming to the App Store anytime soon. Here's our top 10 picks of apps worth jailbreaking your iPhone to get. ]]></description>
</item>

<item>
<title><![CDATA[Squawk Box Podcast - Developing for iPhone]]></title>
<link>http://jigphone.com/story.php?title=Squawk_Box_Podcast_-_Developing_for_iPhone</link>
<comments>http://jigphone.com/story.php?title=Squawk_Box_Podcast_-_Developing_for_iPhone</comments>
<pubDate>Thu, 04 Sep 2008 07:03:29 MST</pubDate>
<dc:creator>god</dc:creator>
<category>iPhone</category>
<guid>http://jigphone.com/story.php?title=Squawk_Box_Podcast_-_Developing_for_iPhone</guid>
<description><![CDATA[Rather than discuss what a great distribution mechanism App Store is, and the story surrounding that one, our conference call focused on the nuts and bolts of iPhone as a development platform.  What makes iPhone different from other mobile platforms, what are the advantages and what are the gotchas? ]]></description>
</item>

<item>
<title><![CDATA[Touch of Gaming podcast for iPhone and iPod Touch]]></title>
<link>http://jigphone.com/story.php?title=Touch_of_Gaming_podcast_for_iPhone_and_iPod_Touch</link>
<comments>http://jigphone.com/story.php?title=Touch_of_Gaming_podcast_for_iPhone_and_iPod_Touch</comments>
<pubDate>Thu, 04 Sep 2008 07:03:13 MST</pubDate>
<dc:creator>coolguy</dc:creator>
<category>iPhone</category>
<guid>http://jigphone.com/story.php?title=Touch_of_Gaming_podcast_for_iPhone_and_iPod_Touch</guid>
<description><![CDATA[The Touch of Gaming podcast is your source for iPhone and iPod Touch gaming news, reviews and interviews! In each episode we will bring you the latest handheld gaming information to help you make your buying decision. ]]></description>
</item>

<item>
<title><![CDATA[38i - iPhone web application collection]]></title>
<link>http://jigphone.com/story.php?title=38i_-_iPhone_web_application_collection</link>
<comments>http://jigphone.com/story.php?title=38i_-_iPhone_web_application_collection</comments>
<pubDate>Sun, 31 Aug 2008 21:14:48 MST</pubDate>
<dc:creator>coolguy</dc:creator>
<category>iPhone</category>
<guid>http://jigphone.com/story.php?title=38i_-_iPhone_web_application_collection</guid>
<description><![CDATA[38i is a developer of widgets and application web sites targeted towards Apple's iPhone. This site contains a collection of iPhone web applications. ]]></description>
</item>

<item>
<title><![CDATA[Touch Arcade: iPhone Games, Reviews and News]]></title>
<link>http://jigphone.com/story.php?title=Touch_Arcade_iPhone_Games_Reviews_and_News</link>
<comments>http://jigphone.com/story.php?title=Touch_Arcade_iPhone_Games_Reviews_and_News</comments>
<pubDate>Sun, 31 Aug 2008 21:14:48 MST</pubDate>
<dc:creator>coolguy</dc:creator>
<category>iPhone</category>
<guid>http://jigphone.com/story.php?title=Touch_Arcade_iPhone_Games_Reviews_and_News</guid>
<description><![CDATA[TouchArcade covers the latest games and apps for Apple's iPhone and iPod Touch. ]]></description>
</item>

<item>
<title><![CDATA[iPhone Interface in JavaScript]]></title>
<link>http://jigphone.com/story.php?title=iPhone_Interface_in_JavaScript</link>
<comments>http://jigphone.com/story.php?title=iPhone_Interface_in_JavaScript</comments>
<pubDate>Sun, 31 Aug 2008 20:53:41 MST</pubDate>
<dc:creator>jigphone</dc:creator>
<category>iPhone</category>
<guid>http://jigphone.com/story.php?title=iPhone_Interface_in_JavaScript</guid>
<description><![CDATA[A JavaScript based iPhone simulator ]]></description>
</item>

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